no game-specific overrides found at C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\config\Citra\Pokemon Y (EU).cfg. no content-dir-specific overrides found at C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\config\Citra\Generation 6.cfg. no core-specific overrides found at C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\config\Citra\Citra.cfg. Loading dynamic libretro core from: "C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\cores\citra_libretro.dll" Fähigkeiten: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES CPU Model Name: Intel(R) Core(TM) i7-4820K CPU 3.70GHz Spielstand umleiten in "C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\states\Pokemon Y (EU).state". Speicherdaten umleiten in "C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\saves\Pokemon Y (EU).srm". Set config file to : C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\retroarch.cfg (99.092 % frame time deviation, based on 2048 last samples). Content ran for a total of: 00 hours, 00 minutes, 00 seconds. arg #9: C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\cores\citra_libretro.dll arg #7: C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\retroarch.cfg arg #5: C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\states arg #3: C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\saves arg #1: C:\Games\Nintendo\Pokemon\Generation 6\Pokemon Y (EUR).7z#Pokemon Y (EU).cia Using content: C:\Games\Nintendo\Pokemon\Generation 6\Pokemon Y (EUR).7z#Pokemon Y (EU).cia. Or maybe you just need to turn your device off and on again.Updating firmware status for: C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\cores\citra_libretro.dll on C:\Users\Gaming-Tower\AppData\Roaming\RetroArch\system If you do, comment and I’ll add it to this post. If none of these work, try tweaking your own settings. If nothing else works, you should try this. u/Intelligent_Brain213 solved their problem by pulling the hdmi out of their monitor. For them, 44100 worked, but for some people, it may be different. Finally, I found one person who solved their problem by turning down their Output Rate (Settings < Audio < Resample). However, this setting has to be activated through turning on advanced settings (Settings < User Interface < Show Advanced Settings on), then you should find those settings in the pathway above. Also, a few people found that setting Maximum Timing Skew and Dynamic Audio Rate Control (both under Settings < Audio < Synchronization) to 0 helped their problem. An obscure solution I found was to turn Threaded Video (Settings < Video < Threaded Video) on, at the cost of video performance.į. Personally, the fix that worked for me was turning down my frame delay (Settings < Latency < Audio Latency < Frame Delay) to somewhere between 5 and 12 the more performance heavy the game, the lower.Į. (Settings < Latency < Audio Latency < Audio Latency (Ms)) helped their audio problems.ĭ. Some people found that turning up their latency Another common fix I found was that people’s audio would be fixed by turning off Vsync (Settings < Audio < Synchronization) and/or toggling the settings that show up after toggling Vsync.Ĭ. They switched from OpenGL to SDL, but a different driver may suit you better depending on your device.ī. u/chelovek-jpeg solved their problem by changing their video drivers (Settings < Drivers < Video). Sometimes the default driver, which is Xaudio for most people, doesn’t run well with every computer. If your audio is crackling or stuttering, check your audio drivers (Settings < Drivers < Audio). If the issue is not fixed, check Settings < Drivers < Audio and switch to Xaudio or Dsound, since I found my audio wouldn’t work with certain drivers (particularly sdl2 personally, wasapi actually broke my volume bar, and it wouldn’t mute the audio if I turned my volume all the way down)Ī. If this doesn’t work, go into the Settings < Audio < Output and check if Audio is on in that menu.Ĭ. If you have no audio, go into Settings < Audio and scroll down to check if your mute setting is switched on. Here are some common (and uncommon) fixes I found for audio.Ī. However, I never really found one source that compiled all of the solutions I found. I scoured the internet for fixes, and I found a lot of different methods. Whenever I started up a game in Retroarch, I personally found my audio crackled quite a bit.
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